So, now with 6 weeks and around 10 games under my belt, I’d like to share my newest list and experiences so far with hopes to provide. : Warhammer 40, Codex: Craftworld Eldar (): Gavin Thorpe, David Gallagher, etc.: Books. Codex: Craftworlds is a seriously awesome book. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Now however.

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The Aeldariotherwise known as the Eldarare all about elegance, efficiency, finesse, style, and precision, and are basically alone in this aesthetic among the races of Warhammer 40, Pick a friendly Farseer.

Warp Spiders can easily bump up to a -4 to hit modifier much the same way Shadow Spectres can; Flicker Jump, Conceal and Lightning Fast reflexes can all be stacked if your Spiders find themselves in a pinch, though keeping enemy units further than 12″ away may prove challenging since that just happens to be the range of their Death Spinners.

Unfortunately, while dldar -1 to hit modifier is welcome, Iyanden’s damage table modifier is far more useful considering just how much firepower it’ll attract.

While this is certainly useful, especially if you’re running lots of Scatter Lasersit’s also very expensive If you ran just a Battalion, you just burned half your total CP to do this once and can end up being somewhat redundant on weapons that have decent rending already. Conversely, every other flier is improved exponentially by this modifier, since their BS is actually affected by how damaged they happen to be. Alaitoc wraiths, with wraithseer crartworld webway strike, not pleasant.

Linked Fire 1 CP: That being said, it may warrant usage against specific Characters like Guilliman or Swarmlord.

Needless to say, this attribute comes into play far more often on multi-wound models and supports vehicle-heavy builds particularly well. Please follow the subreddit rules Other Relevant Subreddits: But those craftworrld guard are only -1 to hit.


WindridersVypers and Wasp Assault Walkers offer fast and relatively cheap platforms to field Shuripults or Shuricannons on, though they find better synergy with other attributes compared to Biel-Tan’s. The whole thing costs a total of Points. Additionally, these individual Warlocks are in fact Characters, and will be considerably easier to keep safe from enemy fire.

Codex Craftworlds After 6 Weeks : Eldar

Unparalleled Mastery 1 CP: Let them Charge into something in Cover. Not really cost efficient, but really fun to pull off. Supreme Disdain 1 CP: Also, fire and fade is a great way to move into range, hit something and back off.

But from a survivability perspective Alaitoc has a huge upfront bonus. If I use a Farseer to cast a power, and it goes off but the opponent denies it, can I still then use the Runes to re-roll and attempt to beat them or do I have to use it before the deny? Commit them only if you’re certain they can survive your opponent’s next combat round.

You may immediately remove up to sldar friendly units and re-deploy them.

Warhammer 40,000/Tactics/Eldar(8E)

Shadow-Star Forge World; best under alaitoc: Each unit plays a very particular role, usually, everyone in a squad has the same gun and the squad as a whole aims for one goal, as opposed to squads of dudes each toting a different gun for a different kind of foe. Lastly, Wraithseers enjoy the charge re-rolls for two reasons: But getting good use out of the wraithlord requires having the means to force your opponent to deal with it, whether that’s because it’s advancing with your forces or because you have enough long range superiority to force your opponents to move into it’s grasp.

Wraithknights and Skathach Wraithknights. Shadow Spectres prefer being part of an Alaitoc detachment so that they can exploit to-hit modifiers, but are still extremely durable for Eldar infantry choices that, when spamming the Dispersed mode of their Prism Rifles, love to Soulburst additional salvos of Coherent Beams into nearby enemies, or to use their good movement to relive the “move-shoot-move” tactics of yesteryear.

Lastly, their Heavy Weapon platforms can contribute a little bit of extra firepower with a bit more oomph than Ranger Long Rifles or Shuriken Catapults can provide.


Only works once though.

Need re-roll support and an extra Fusion gun for your Fire Dragons? Swooping Hawks are perfect candidates for your Fast Attack slots. T3 Will of Asuryan — Fearless bubble.

Dire Avengers are basically the poster-boys for this Craftworld. Shuriken everywhere it’s nuts! Seer Council 1 CP: They take advantage of everything this attribute has to offer at a bargain of 60 points base, and should be your primary troop choice for a more conventional list. Matchless Agility 1 CP: Strategems which can naturally only be used by their specific craftworld in an attempt to augment what those forces already specialize in.

Warhammer 40,/Tactics/Eldar(8E) – 1d4chan

Alternatively, Dire Avengers are well rounded troop choices. It is also the ideal Craftworld for a vehicle heavy list, or for maxing out footdar infantry unit sizes due to their built in commissar-esk rules the old commissars, before the dreaded Chapter Approved.

Without an Invulnerable save I’ve found them nearly useless and I can never spare the psy support to get them across the table alive. Banshee Exarchs have a passive that is basically the Drain power which stacks with a Drain Warlock to make them absurdly resilient in melee. Congrats now you can cast 21 powers per turn in matched play. While this costs each affected squad d3 Mortal Wounds, you’re at worst losing 1 Wraithblade in exchange for what’s likely the entirety of the squad they just charged.

There are a number of Units and Wargear choices that have been squatted with the new Codex.

Windriders and Shining Spears all appreciate codsx support as well, and can easily pick away at outlying forces while your wraiths or tanks burn through the core of your enemy’s army.